Posts

Showing posts from February, 2021

Exercise 4: Bouncing A Ball Animation Tutorial Recreation Without Particle Effects (Maya)

Image
       I struggled with applying the 2d textures and I noticed after I had already adjusted the face I made for the character/ball (a chick) that the face from the tutorial was uploaded to the pervious class exercise folder. I figured it out as well as the lights which I struggled a little too. The squash deformer was also a little difficult to get but I figured that out much quicker. I feel more comfortable using these tools now and am pretty happy with the results.           Here's a more close-up view of the character and ring.

Exercise 3: Bouncing A Ball Animation Tutorial Recreation Without Squash and Stretch (Maya)

Image
  I followed the tutorial as it was in the book with the specific coordinates provided for the y-positions of the ball at various key frames. I was able to get the animation exactly as the tutorial showed up until the squash and stretch stuff. I enjoyed this tutorial and feel more comfortable using Maya and more comfortable with creating simple animations like this within it.    I also provided the multiple views and the animation timeline and curves for the ball. 1-Minute Startup Movies (#1-6)     The version of Maya used within the videos seem to be an older one, but all of the information and shortcuts given all still work. All the movies are still beneficial, especially when you're new to Maya, 3D modeling and 3D animation. The video about how to zoom, pan and roll helped me get the right view for the bouncing ball tutorial recreation and helped me get different angles when I was modeling the flower in the past exercise. These movies are short but are useful...

Exercise 2: Complex NURBS model using primitive objects, components, transformations of objects and CVs, grouping (Maya)

Image
      For this exercise I thought that a flower would be a good idea to make and I am quite happy with the results I got. I used mostly primitive NURBS spheres and cylinders to create the flower. I grouped all the flower petals together and I used the CV's to manipulate the shape of the spheres I squashed with the scale tool to create the petal shapes. I also used this same technique to create the leaves of the flower. The stalks the leaves are connected to were created with cylinders that where scaled and then bend and manipulated with CV's. The stem is a cylinder that was also bent and tweaked with CV's. Below are the different perspective views. Maya NURBS Modeling Resources     rustyanimator.com has some nice and free full-length tutorials on YouTube and offers more courses that you can pay for and has a blog as well as a podcast that would be useful to anyone getting into animating with Maya.     turbosquid.com has a lot of really cool models...

Exercise 1: Creating an object using only geometric primitives (Maya)

Image
          For this first exercise I decided to make a simple pepperoni pizza. I used the geometric prism, flattened it and stretched the point to make the base of the pizza, then I squished multiple spheres to make the pepperoni slices, and finally, I used a cylinder which I scaled and stretched to be the pizza crust.        I decided to also include the four different views of my model above.