Midterm: Dinner table scene with camera animation
I wanted to do a simple dinner table scene with a camera moving along the table. As you can see I reused the fruit bowl and teapot from the last exercises, this is one of the reasons I took so long working on the fruit bowl model. How the fruit bowl and teapot was made was explained in my other posts. For this project I just needed to add the dinner table, chairs, and plates. The plates were made by revolving around a curve and then adjusting it slightly, and the table and chairs are made up of several NURBS cubes. The chairs look pretty nice as does the table and fruit. I added some texture to the teapot and some to the plate too to create a better illusion of depth (they looked flatter without the gradient in the middle). I wanted some dramatic lighting so I have 1 spotlight and a soft ambient light so you can still see the silhouette of any chair further in the back as seen above and also to allow you to see the floor a bit better. I have camera animation but could not figure out how to fully render and export the video.
Here's my animation set up, the panel to the left is the camera view and to the right is the perspective view. You can see the camera in green and the blue line it is on is the curve I made for it, the curve is a little wonky but for the most part does what I want and was one of the last features I added. I slowed down the animation speed to about 30fps because I felt that it was moving a little too fast at 24fps, I wanted any viewer to be able to appreciate the texture, colors, shading and shapes of my models. I tried to render as much as possible in the two windows but it still doesn't capture the true atmosphere that the full render would have.
I have several more rendered images below from different angles.
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