Class 9 Cinematography Exercise: Updated Fruit Bowl and 3-Point Lighting


    For this week's assignment I decided to update my textures for most of my fruit in my fruit bowl model. I then set up a back wall and floor using NURBS planes and set up 3 spotlights to get some nice 3-point lighting with 1 acting as the main light, one the backlight, and the other a softer light. Only one light, the backlight, uses the default white color. I really like how this turned out and I plan to use this fruit bowl for my dinner table scene. I also have rendered images taken from 2 more angles below.


    My goal for this assignment was to make a scene that would have some slight cool and warm tones, so the fruit bowl feels like it is in the same room as a fireplace or something else like that. I wanted the overall lighting to be softer and dimmer and I think I achieved the effect I wanted pretty well. I decided to update the textures and change the shader of  the oranges to make the fruit look more accurate. I will now describe what I did to get here from the older, original textures and lighting.

Textures and Shaders
    I only touched the textures of most of the fruits excluding the strawberries' bodies, and I only changed the shaders of the oranges to a Phong E while the other fruits remained the same with Phong and the bowl itself kept its Lambert shader. I changed the bump mapping for the oranges and grapefruit as is seen in this first image below of the Orange Shader (this screenshot was taken before I updated the grapefruit but after I updated the banana).
    Like i mentioned before, I updated the other fruits too like the apples and bananas, for the apples they got a slight 3d texture that only really shows up in the render and the bananas got a 2d texture combined with a color ramp as shown in the second image below. The 2d texture I used for the banana was from texturefabrik.com and can also be seen below.



Lighting and Setup

    After that, I had my a wall and floor made from NURBS planes setup for my fruit bowl. Then I set up one light, the backlight, to be pointing towards the back of the fruitbowl and made some adjustments to the light such as giving it a linear decay, giving it some drop-off and adjusting the intensity of it. This can be seen in this screenshot I took. As you can see this is the light I kept with the default light color.
 
    For the main light, I changed the cone angle a bit as well as the drop-off, intensity and I even gave it this orange color as shown below. This light is also the closest to the fruit bowl. 

    Like with the other two, this last light was also given linear decay, some drop-off, intensity adjustment, and had its penumbra angle changed like this previously mentioned light shown above. This light was given a light blue color so add some subtle cool colors to the fruit bowl as best captured by my images of the render from the beginning of this post.


 Animated Short Viewing
    I decided to watch the animated short made in blender called "Living Paper" by Julius Burton, I enjoyed it, it was a cute animation that mixed reality with 3D animated models. The shading and textures of the models helped to sell the illusion of them existing within the same scene as the man. This was a creative idea and I liked the way the paper guy moved about and how he got up when he came to life. Lighting, texture and shaders were clearly an important part in making this project work and it ended up looking really good in the end.





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