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Showing posts from April, 2021

Exercise 11: LowMan Stairs Animation (Character Animation)

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  If this video won't play here for some reason you can see it  Here  in a new window (It's 1080p hd there).           For this week's exercise I decided to use lowMan and to animate him walking up the stairs. I also included camera animation using a motion path to attach the camera to a curve. I am pretty happy with this, it took some time but it looks pretty good. I created everything else besides LowMan using NURBS Planes and NURBS Cubes. I also added lights but that will be shown better in the next part of the post. Animation/Scene Setup       Below I will include images which should provide enough information about the setup and placements of my lights, camera and curve. Animation     For the animation I moved various body parts but some of them were more subtle like the head movement and the slight leaning as he makes his way up the stairs. I also moved his arms so they would sway and I turned the hips so they w...

Class 10: Butterfly Animation

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    For this week's assignment I made an animation of a butterfly flying. I used motion paths and curves to create the main movement of the model and camera. I am so happy to have figured out how to export the video from Maya. I like how this turned out.  Creating the Model     This model was made using NURBS spheres and cylinders and manipulating their CV's. I used reference photos of a butterfly from two different angles which I got from Pixabay here  and here . I started with the body, then went onto the head and legs. lastly I did the wings which were the most complicated for me as I ended up converting the shape to a polygon to use the UV editor to use the wing image I got from PngItem  here  which I also ended up converting one more time to animate. Below is an image of my progress and here you can also see how I had the references set up to use.     The curled mouth of the butterfly was made using a NURBS Torus that was modif...

Class 9 Cinematography Exercise: Updated Fruit Bowl and 3-Point Lighting

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    For this week's assignment I decided to update my textures for most of my fruit in my fruit bowl model. I then set up a back wall and floor using NURBS planes and set up 3 spotlights to get some nice 3-point lighting with 1 acting as the main light, one the backlight, and the other a softer light. Only one light, the backlight, uses the default white color. I really like how this turned out and I plan to use this fruit bowl for my dinner table scene. I also have rendered images taken from 2 more angles below.     My goal for this assignment was to make a scene that would have some slight cool and warm tones, so the fruit bowl feels like it is in the same room as a fireplace or something else like that. I wanted the overall lighting to be softer and dimmer and I think I achieved the effect I wanted pretty well. I decided to update the textures and change the shader of  the oranges to make the fruit look more accurate. I will now describe what I did to get her...